UnityFS5.x.x2017.4.30f1eX™Cú2( Ûø)¸CAB-6a7560b929c8813c8b7ccb23933cbb1e1Pp9`.resSð )¸02017.4.30f1 ðÿÿ‡Ø-OÐXPšHH¸¨¨ �¸!ôm_ForcedFallbackFormatm_Downscaleðm_Widthm_Heigh%õ CompleteImageSizem_TextureIpMipCoun �IsReadabl(45ÃDimensionGL†Settings%�FilterModQRAnisoq0BiaSWrapUVPWm_L¿5map¤ÀColorSpacei—ð dataStreamingInfYDÒoffsetpathÕ’òvÎUÔÛ¯8õÆtêŸ 4IQp]fÊ’]¢Dñ€Zr,’’’ZSÜ€,  x x sî€(À HH1’3’x5’ØEØ��`êM’šWÀšS€cj€SЀ›d`s`{,ƒ’‹’€.€ €ÀQÕ€“’Ð’.ÀÐ!xHR0"HH#H$%šSŸ±l&hâ¿ð',€ðÈø(`¶âð)Øs¾€ç`*Ø`+``,xHïH-H.H/H˜ü¨0h B1B2P`PD3h(Ò45`%60.798E92"Q,:‚å€[P;�À<À=P>`d`?`@`A`BÈm CÈDÈE ²FÊS{†`G¨“hHx€¥I¨³HJ¨ ÀKÀLȾpMÈÀ"ÊNÑOØPßQÀ éÀRPSPT0€"ôtUÀVW€X€Y !Ü¡Zx x[x\ÀHH]H^H_H(""`¨à". a`b`c0dàe˜:�fÀ"NøgÀhÀi˜ÕÀjÀkx lH3ÜH€mÀ n oPSprit ¡RectxywÇ hÅ OÌ ñ m_Borderzwm_PixelsToUnits vo%QExtrup ‘IsPolygon\@nder @Key> 2[0]12 3]¬ âtlasTagsPPtr<¤>i å 0eIDƒSathIDÑr2Dt calpha* K“ubMeshes òfirstByteindex‚ òtopologybaseVertex) v,�localAABB9 Rentereä UrBuffer=¤ õCurrentChannels  ‚ s€ | f½ d3 m_]†  ò êaYsQ °RawuvTrans]$d�MultipliêâPhysicsShapeŽü ð—Ú_FˆäZWÈ´-OBIr—tò¤ ü aÌ ôÌŽ `Ì"y` ü  ü l „ $ü sñ€-� � Þ � �&\\P›`P`Pä` ô ޼CŽ–P\Ô ü P8PP9ü �Pü �d ü d ��än0T˜…ø ø!è"è#è—`$`%´&t '´(´ )t *¨Ü¦+vÃ8,žØ-Häð.ð/H0H1H2H3H4H5HH<H6`7`8`ü ‘AssetBundbƒPreloadTq H÷rntainer9ep5Ç T"as&SMainA pRuntime�atibilityÞ‡0Nam|0Dep°Qncies;LzedScene·€ExplicitÎcLayout´1Flaö4!HaÖJƒ`AøìÕî�å€ÿƒLS·¾†°â ¦Þù¤'€û ‘p¦e(P¯¦×Ù ¦›bè(ú}kÜЦ¸è“—¦ßä€d¦±äÓ÷<‡r÷@î"T�¦û TÑPàX (¦�òL<Ñ=vd¦âbÉ›§)kÈ(r“mfwf_tp_4&Æ ô�’ > ¼@‚ ÿarchive:/CAB-6a7560b929c8813c8b7ccb23933cbb1e%Y.resSÀ2Ú"@Aú#ÈB]?°ÿç“ÿ©�¦@¬ßŠ�ý3ù E>Œ,€ @N )<†ˆ�Âu½�Âu=(½( @)5€¿@<&À@$€?6 �p ”°1°,ÿµ©~b¤Cµ²ŠãD�÷‡° d°ÿ*3°,ÿAq?îÌjÊH“¿ìF‚i·° İÿ*4°,ÿœ¤†x�L�ž&ÎØ|Üǰ <°ÿ&5€